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Call for Papers on Immersive Virtual, Mixed, or Augmented Reality Art a Special Issue of the International Journal of Arts and Technology Important Dates Submission intent (title and 300-word abstract): 1 September, 2008 Deadline for full paper submission: 31 October, 2008 Review results returned to authors: February 29, 2009 Deadline for camera-ready papers: June 30, 2009 Guest Editors: Maria Roussou, makebelieve design & consulting, Greece Maurice Benayoun, Universite' Paris 1 Pantheon-Sorbonne, France For the past fifteen years, virtual reality (VR) and, more recently, mixed reality (MR) and augmented reality (AR) environments that immerse their participants in imaginary space, have emerged to define an area that blurs the lines between the seemingly different worlds of research, creativity, and technological practice, while exploring the interdependencies between the virtual and the physical. From the immersive, yet more esoteric, CAVEΒ®-based projects of the mid-nineties to the contemporary open experiences spread out in virtual as well as physical space, creative VR/MR/AR applications are challenging the ways we perceive both digital art and the science and engineering behind them. Early enthusiasm with the use of projection-based display structures and the development of authoring solutions for application-building has brought a level of maturity, characterized by the emergence of new technical and conceptual forms. It is this particular moment in the evolution of immersive VR/MR/AR art practice that this special issue seeks to capture. Hence, in this special issue, we aim to bring forth the topic of immersive art in its current maturity, present the newest developments and explore its evolving forms, aspiring to shape a framework that will help us to develop the next generation of environments. Therefore, this special issue will not include contributions that deal solely with describing a narrow and specific piece of art or research without reference to a conceptual framework or a critical analysis; rather we encourage contributions that take a broad and integrative view of relevant topics, encompassing both theoretical and empirical perspectives of digitally-generated creative spaces. Submissions are invited that touch on but are not limited to the following themes:
Contributions are encouraged from different disciplinary perspectives, including fine arts, computer science, performance art, theatre, design, architecture, communications and social sciences, philosophy, cognitive psychology, and enabling technologies. Contributions should take a broad and integrative view of relevant topics, rather than merely describing a narrow and specific piece of art or research. See http://www.inderscience.com/browse/c...php?callID=914 for more information. |
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